Thesis · 2014 ● Red Dot Award 2014 · Best of the Best

Airnergy

A mobile game powered by your real electricity meter. The less you use, the lusher the city you're building. Behavior change through play, not guilt.

Year
2014
Role
Sole designer (UX, UI, illustration, motion)
Recognition
Red Dot Award 2014 — Best of the Best · Clean & Green Hackathon 2013 — 2nd place
01 — The idea

Make the electricity bill a game controller.

In 2014, behavior-change apps were mostly nagging — graphs telling you to use less, shame screens, badges. Airnergy went the other direction: connect a household's smart-meter data to a virtual city the user is growing. Run the dryer less this week, the sky in your city clears. Forget to unplug, the air gets visibly worse.

The point wasn't the dashboard. It was the feedback loop — a real-world action with a small, beautiful, immediate consequence in something the player already cared about.

02 — The mechanic

Your city is the score.

Three states of the same skyline, driven by the same household over different weeks of energy use. No charts; the picture is the chart.

City under heavy pollution — high energy use
Bad week Smog · low growth
City partially cleared — middling energy use
Better Haze lifting
City clear and vibrant — low energy use
Good week Clear skies · city grows
03 — The app, in your hand

A small game, played in pockets of free time.

A loop from the prototype — your garden growing, the skyline shifting, the little gestures and animations that made the mechanic feel like play.

Airnergy app — original 2014 prototype mockup, gameplay loop
04 — The bigger world

Airnergy was one piece of a brand called minus grey.

The app was the entry point. Around it sat a small system of products and campaigns — packaging for low-energy goods, posters for the cause, and an in-app barcode scanner for checking everyday products against their energy footprint.

Campaign visual
Campaign visual
Campaign visual
Campaign visual
Campaign visual
Campaign visual

Behavior change through delight, not guilt — that principle aged better than the screens did. It's why this one's still on the shelf.

— Manjia Zhao